This page takes a simplified BASIC program (just REM, VDU, CLS, CLG, COLOUR, GCOL, MODE, PLOT, MOVE and DRAW) and returns a string that can be tweeted to BBCMicroBot. You can find source for this page on Github. This and other code golf tips can be found in the BBC Micro Bot User Guide.
🚀 Rocket, 🎬 Clapper, ⛔ Disable
# Bytes Meaning 0 0 does nothing 1 1 send next character to printer only 2 0 enable printer 3 0 disable printer 4 0 write text at text cursor 5 0 write text at graphics cursor 6 0 enable VDU drivers 7 0 make a short beep 8 0 backspace cursor one character 9 0 forwardspace cursor one character 10 0 move cursor down one line 11 0 move cursor up one line 12 0 clear text area 13 0 move cursor to start of current line 14 0 page mode on 15 0 page mode off 16 0 clear graphics area 17 1 define text colour 18 2 define graphics colour 19 5 define logical colour 20 0 restore default logical colours 21 0 disable VDU drivers or delete current line 22 1 select screen mode 23 9 re-program display character 24 8 define graphics window 25 5 PLOT K,x,y (see next table) 26 0 restore default windows 27 0 does nothing 28 4 define text window 29 4 define graphics origin 30 0 home text cursor to top left 31 2 move text cursor to x,y 127 0 Backspace and delete
The complete list of PLOT codes available with OS 1.20 and the Graphics Extension ROM is as follows: Plot code Effect &00-&07 Solid line, includes both ends &08-&0F Solid line, final point omitted &10-&17 Dot-dash line, includes both ends, pattern restarted &18-&1F Dot-dash line, first point omitted, pattern restarted &20-&27 Solid line, first point omitted &28-&2F Solid line, both points omitted &30-&37 Dot-dash line, initial point omitted, pattern continued &38-&3F Dot-dash line, both ends omitted, pattern continued &40-&47 Point plot &48-&4F Line fill left and right to non-background &50-&57 Triangle fill &58-&5F Line fill right to background &60-&67 Rectangle fill &68-&6F Line fill left and right to foreground &70-&77 Parallelogram fill &78-&7F Line fill right to non-foreground &80-&87 Flood until non-background &88-&8F Flood until foreground &90-&97 Circle outline &98-&9F Circle fill &A0-&A7 Circular arc &A8-&AF Circular segment &B0-&B7 Circular sector &B8-&BF Rectangle copy/move &B8 Move relative &B9 Relative rectangle move &BA/&BB Relative rectangle copy &BC Move absolute &BD Absolute rectangle move &BE/&BF Absolute rectangle copy &C0-&C7 Ellipse outline &C8-&CF Ellipse fill &D0-&D7 &D8-&DF &E0-&E7 &E8-&EF Sprite plot &F0-&F7 &F8-&FF Within each group of eight PLOT codes the effects are as follows: Plot code Effect 0 move relative 1 plot relative in current foreground colour 2 plot relative in logical inverse colour 3 plot relative in current background colour 4 move absolute 5 plot absolute in current foreground colour 6 plot absolute in logical inverse colour 7 plot absolute in current background colour
The effects of the various VDU 23 parameters are as follows: VDU 23,n,p7,P2,p5,p4,p5,p6,p7,p8 n Effect 0 6845 control 1 Cursor control 2 Colour pattern 1 (plot with GCOL 16,c) 3 Colour pattern 2 (plot with GCOL 32,c) 4 Colour pattern 3 (plot with GCOL 48,c) 5 Colour pattern 4 (plot with GCOL 64,c) 6 Dot-dash pattern (set length with *FX 163,242) 11 Set default colour patterns 12 Simple pattern 1 (plot with GCOL 16,c) 13 Simple pattern 2 (plot with GCOL 32,c) 14 Simple pattern 3 (plot with GCOL 48,c) 15 Simple pattern 4 (plot with GCOL 64,c) 27 Select/pick up sprite 27,0 Select sprite 27,1 Pick up spriteSource: https://central.kaserver5.org/Kasoft/Typeset/BBC/Ch34.html http://mdfs.net/Docs/Books/Manuals/AcornGXR.txt